AI Insights · Timothy · July 2021
Top 5 Tank Games Performance in Peru Q2 2021
Explore the performance metrics of the top 5 tank games in Peru during Q2 2021, including weekly downloads, revenue, and active users trends.
In the second quarter of 2021, the top 5 tank games in Peru showed varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the performance of these games on a unified platform.
Tank Stars
Tank Stars saw a fluctuating pattern in weekly downloads, starting at around 14.9K at the end of March and peaking at 17.1K in late June. Revenue also varied, with a notable peak of approximately $143 in the last week of May. Active users showed a general upward trend, climbing from 72.6K at the end of March to around 80K by the end of June.
War Machines:Battle Tank Games
War Machines:Battle Tank Games experienced a steady increase in weekly revenue, peaking at about $2.5K in mid-April. Weekly downloads showed some fluctuations, starting at around 4.2K and ending the quarter at approximately 3.4K. Active users remained relatively stable, ranging between 12.2K and 14.3K throughout the quarter.
World of Tanks Blitz™
World of Tanks Blitz™ showed a consistent revenue pattern with a peak of around $217 at the end of May. Downloads saw a significant increase in the last week of June, reaching approximately 3.4K. Active users followed a similar trend, peaking at around 4.3K in the final week of June.
Massive Warfare: Tank Battles
Massive Warfare: Tank Battles experienced a substantial increase in weekly downloads, jumping from around 1K at the end of March to over 4.1K by the end of June. Revenue peaked at about $57 in mid-May. Active users also saw a significant rise, growing from approximately 1.7K to 5.6K during the same period.
Tanks a Lot - War of Machines
Tanks a Lot - War of Machines had fluctuating weekly downloads, with a notable peak of around 1.3K in late April. Revenue saw a few spikes, the highest being approximately $363 in late May. Active users increased significantly, peaking at about 3.5K in the first week of May.
These insights reflect the dynamic nature of the gaming market in Peru, showcasing how different games perform over time. For more detailed insights and data, visit Sensor Tower.